Draughts London

Ultimate Guide to the Don’t Get Got Game

Don’t Get Got – A Sneaky and Suspenseful Party Game

Imagine a party game where you don’t just sit around a table – instead, the game infiltrates your entire event or gathering. A game where you must stay constantly vigilant lest you fall victim to the dastardly schemes of your so-called friends. 

Welcome to the devious world of Don’t Get Got, a party game that will have you questioning every interaction and second-guessing every move.

In Don’t Get Got, the gameplay unfolds in the background, seamlessly blending into whatever else you might be doing. Whether you’re at home, on holiday, at the office, or attending a raucous party, you’ll find yourself caught up in a web of secrecy and trickery, all in the pursuit of completing your clandestine missions before your opponents can catch on.


How to Play Don’t Get Got: Rules and Objectives

At the heart of Don’t Get Got lies a simple yet fiendishly clever concept. 

Each player receives a set of cards, each bearing a unique mission. 

These missions aren’t your typical board game tasks; however, they require you to subtly manipulate or deceive your fellow players without arousing suspicion.

The ultimate goal? Be the first to complete three of your assigned secret missions, all while evading detection from your ever-watchful opponents. It’s a delicate dance of deception, where you must strike the perfect balance between cunning and nonchalance.


Mission Examples: A Taste of Trickery

“Don’t Get Got” features various missions that require players to be creative, strategic, and subtle. These missions range from getting players to say or do something to more elaborate setups that need careful planning. Here are some examples of missions you might find in the game:

Easy Missions:

1. “Get a player to say the word ‘banana’.”

• This could be done by talking about fruit, mentioning a funny story, or discussing favourite foods.

2. “Get a player to give you a high-five.”

• You could mention something exciting or do something that would naturally lead to a high-five, like scoring a point in a group game.

3. “Get a player to compliment your shirt.”

• Subtly draw attention to your shirt or casually mention where you got it, prompting someone to say something nice about it.

4. “Get a player to repeat themselves.”

• Pretend not to hear what someone says and ask them to repeat it.

5. “Get a player to ask you what time it is.”

• Casually mention needing to know the time or asking if the clock is correct, prompting someone to ask you for the current time.

Moderate Missions:

1. “Get a player to look out of a window.”

• You might point outside and make a comment like “What’s that outside?” or “I think I just saw something!”

2. “Get a player to sit in a different chair.”

• Make their current chair seem less desirable or more uncomfortable, or offer them a “better” chair elsewhere.

3. “Get a player to use your phone.”

• Create a scenario where they need to borrow a phone, like mentioning a low battery or needing to check something quickly online.

4. “Get a player to take their shoes off.”

• Mention a spill on the floor or play a game that requires removing shoes.

5. “Get a player to spell a word.”

• Ask someone how to spell a difficult word or pretend to be unsure about a simple word to get them to spell it.



Challenging Missions:

1. “Get a player to sing a song.”

• Bring up a song in conversation, start humming a catchy tune, or suggest a game where singing is a part.

2. “Get a player to do a dance move.”

• Challenge someone to show a dance move or mention a dance-related topic in a way that encourages them to demonstrate.

3. “Get a player to ask for a pen.”

• Create a situation where a pen is needed, like during a game or writing something down, but make sure you’re the one with the pen.

4. “Get a player to say ‘You’re right’.”

• Guide a conversation in a way that subtly leads the player to agree with you and utter these words.

5. “Get a player to ask you for a favour.”

• Mention a task or chore that seems like it needs help or make a situation arise where assistance is required, prompting them to ask.

Missions Requiring Creativity:

1. “Get a player to believe a made-up fact.”

• Casually insert a fabricated but believable fact into conversation. If they don’t question it, the mission is complete.

2. “Get a player to make you a drink.”

• Compliment their drink-making skills or hint that you’re thirsty but without asking directly.

3. “Get a player to tell you a secret.”

• Foster a deep or trusting conversation where they feel compelled to share a secret with you.

4. “Get a player to clap their hands.”

• Create a reason for applause, like a small victory in a game or telling an impressive story.

5. “Get a player to stand on one leg.”

• Bring up a conversation or challenge that involves balance or fitness, subtly leading to this action.

These missions are designed to be subtle and fun, requiring a mix of social skills, creativity, and sometimes a bit of mischief. The challenge lies in achieving these missions without making it obvious to others, as being caught means you fail that mission!


The Golden Rule: Don’t Get Got

While you’re busy attempting to complete your missions, your opponents will be doing the same, and they’ll be keeping a watchful eye on your every move. If another player suspects you’re trying to trick them, they can call you out by saying the dreaded phrase: “Guess what?”

If you unwittingly respond with “What?” you’ve been caught red-handed, and you must surrender the mission card you were attempting to complete. It’s a harsh penalty, but one that adds an extra layer of tension and excitement to the game.


Staying Vigilant: Strategies for Success

To emerge victorious in Don’t Get Got, you must employ a blend of stealth, cunning, and keen observation. Here are a few strategies to keep in mind:

  • Act Natural: The key to avoiding detection is maintaining an air of nonchalance. Don’t let your actions or demeanour betray your true intentions.
  • Watch Your Opponents: Keep a close eye on your fellow players, looking for any signs of suspicious behaviour or attempts to complete their own missions.
  • Timing is Everything: Choose your moments wisely. Some missions might be easier to pull off during lulls in the action, while others might require capitalising on distractions or commotion.
  • Misdirection: A well-executed feint or red herring can throw your opponents off the scent, allowing you to complete your missions undetected.


Customisable Gameplay: Tailoring the Experience

One of the beauties of Don’t Get Got is its adaptability. The game can be played virtually anywhere, with any number of players (although the recommended range is 2-8). Additionally, the mission cards themselves can be customised or swapped out, allowing you to create your own unique challenges and tailor the game to your group’s preferences.

The Thrill of the Hunt: An Immersive Experience

What truly sets Don’t Get Got apart from traditional party games is its ability to create an immersive, suspenseful atmosphere. As the game progresses, the air becomes thick with tension and mistrust, with every interaction potentially concealing a hidden agenda.

This sense of constant vigilance and the ever-present threat of being “got” is what makes Don’t Get Got such a captivating and memorable experience. It’s a game that encourages creativity, quick thinking, and a healthy dose of mischief, all while fostering a spirit of friendly competition and camaraderie.


Contents and Components

Don’t Get Got comes equipped with everything you need to dive into this world of covert operations:

  • 188 mission cards, each bearing a unique and devious challenge
  • Eight custom card wallets, perfect for discreetly carrying your missions

With its compact size and portability, Don’t Get Got is the ultimate party game companion, ready to inject a dose of excitement and intrigue into any gathering.

Alternatives and Complementary Games

If you’re looking to expand your party game repertoire or find complementary experiences to Don’t Get Got, consider these options:

  • Muffin Time 2021 Edition: A delightfully quirky game that combines strategy, bluffing, and a healthy dose of silliness.
  • Dumb Questions to Ask Your Friends: A hilarious and insightful game that encourages players to learn surprising new facts about their friends.
  • Herd Mentality: Described as “the best party game ever created” by TechRadar, this game tests your ability to read and influence group dynamics.
  • Chicken vs Hot Dog: A fast-paced, family-friendly game that combines skill and strategy in a delightfully absurd package.


Don’t Get Got is a party game that defies conventions, offering a truly unique and immersive experience. With its blend of deception, suspense, and sly manoeuvring, it will keep you on your toes and challenge your ability to think quickly and act naturally.

Whether you’re a seasoned party game enthusiast or a newcomer to the world of social gaming, Don’t Get Got is an absolute must-try. 

So gather your friends and family, prepare your best poker face, and get ready to embark on a journey filled with laughter, suspicion, and unforgettable moments of trickery and triumph.


Frequently Asked Questions’s about ‘Don’t Get Got



What is an example of a don’t get got game?

“Don’t Get Got” is a social game that involves players trying to complete secret missions without getting caught by the other players. The game’s unique premise is that it’s played in the background of another main activity (like a party, a gathering, or just throughout the day), and players must be subtle to succeed.

Example of a “Don’t Get Got” Game

Objective: Complete your secret missions without the other players catching on. Each player has a wallet with six missions, and the first to complete three missions wins. If you get caught attempting a mission, you must admit defeat for that mission.

The key to “Don’t Get Got” is subtlety. Players must be clever and creative to fulfil their missions without being too obvious, as being caught attempting a mission means you fail that mission. It’s a great way to add a layer of fun and strategy to any social situation, turning ordinary interactions into a playful, fun game.



How do you play Don’t Get Got?

“Don’t Get Got” is a social and strategic party game where players are given secret missions to complete without being caught by others. The game is unique because it can be played in the background of any social gathering, whether it’s a party, a dinner, or a casual hangout.

Game Components:

• Missions Wallets: Each player receives a wallet with six different mission cards inside. The wallet allows players to keep their missions secret from other players.

• Mission Cards: The cards contain various tasks or challenges that a player must complete without other players suspecting they are attempting to complete a mission.

Setup:

1. Distribute Mission Wallets: At the start of the game, each player is given a wallet containing six mission cards. The missions vary in difficulty and creativity.

2. Explain the Rules: Make sure all players understand the basic premise: complete your missions without getting caught. If someone suspects you’re trying to complete a mission and calls you out, and they are correct, you fail that mission.

Gameplay:

1. Start the Game: The game begins in the background of whatever social event you are having. There’s no formal start signal; players simply start whenever they are ready.

2. Complete Your Missions: Each player secretly tries to complete their missions. These missions are things you have to get another player to do or say without them realising it’s part of the game.

3. Avoid Getting Caught: If a player suspects you are attempting a mission, they can call you out by saying, “Is this a mission?” If they are correct, you must reveal that you were indeed trying to complete a mission, and you failed that mission, marking it as incomplete. If they are wrong, they suffer no penalty, but you’ve been put on alert.

4. Marking Missions: When you complete a mission successfully (i.e., without getting caught), you mark it as completed in your wallet. Keep your missions secret; don’t let anyone see your cards.

5. Winning the Game: The first player to successfully complete three missions wins the game. If you want to play a longer game, you can set a different target for the number of missions.




Who made Don’t Get Got?

“Don’t Get Got” was created by Big Potato Games, a British board game company known for designing fun and creative party games. Big Potato Games specialises in casual, easy-to-learn games that are often focused on social interaction and humour, making them popular for gatherings and parties. The game “Don’t Get Got” fits this mould perfectly, offering a light-hearted and engaging experience for players in a social setting.




Can I play Don’t Get Got at Draughts London?

Yes, you can play Don’t Get Got at both Draughts London locations – Hackney and Waterloo. The game is part of their extensive 1000+ board game library, making it an outstanding choice for groups looking to experience a fun social game involving missions and devious interaction. You can check their game library or book a table to enjoy “Don’t Get Got” during your next visit!

Food and Drinks

From giant nachos and pulled pork cheeseburgers to Korean chicken and Buffalo cauliflower!